Yesterday the NS 2.01d server beta was released and these are some of the changes in NS 2.01D.
- If an Onos redeems while digesting a player, the player is left behind - Changed "lastinv" so that it's preserved between upgrade gestations - Resupplying at armory only goes into reserve (addresses end-game grenade spam at marine start) - Made offense chambers less accurate against fast-moving targets (jetpackers) - Marine resource tower cost lowered from 20 to 15 - Aliens are now able to walk slowly when cloaked via the cloaking upgrade (allowing them to sneak past turrets, and even build and use buttons while cloaked) - If you get disconnected while playing aliens, and you rejoin, your resources will be preserved